The update 188.8.131.52 “Metal War Online: Retribution” is happening. We already met the efficiency in mechanics of ranking which we will embrace on 23th of September!
In view of the fact that the update has affected many aspects of the game, it will take more time than is usually required for this. Technical work will start on September 23 at 20:00 PM Moscow time and will possibly lasts 20 to 30 hours, but it could be changed. We will notify for any changes in these thread.
Anyone who has purchased this term VIP, rent a car or appearance will be given compensation for downtime.
Immediately after update, we will disable time counter improvement modules. In the beginning, the improvement will occur instantly (if the car will be enough experience), but required time will be gradually increased up to the original values. This will allow players to quickly improve the car they like.
Earlier we told you that means unrank in the details. This is a new system development technique, which allows to diversify the gameplay at all stages of the game. The lack of ranks makes each individual machine, competitive and in demand: instead of seven similar scouts, each one better than the last , there will be seven completely different cars. Each will have their own, different from others, performance characteristics and unique abilities. We remind you that abilities will be added in one of future updates.
We worked on this update with love to get the best possible quality, however, if you encounter a problem or find a bug — please let us know in this thread. We will promptly respond to your reports and work together to solve any difficulties encountered.
When update will be completed you can enter the game. When you go to the garage click on highlighted the "News" button in the lower right corner of the screen
Last post will notify that silver and experience spent on the improvement of technology modules for all your garage, it was returned. By clicking on "Details", you will see a detailed report. Please note that the changes did not affect the level and the player's experience - they are still the same.
From all premium machines will be removed and returned all of installed devices. We decided to disable the installation of coatings and devices for premium vehicles. Just out of the garage will be withdrawn machines Anvil, Chimera, Paladin and Storm. Acquiring a premium cars and will be transferred into the category of standard machines. Everyone, in whose garage they are detected at the time of update, we respectively the class will issue an alternative — Leviathan, Predator, Shadow or Titan — for the same time. If the old machine was purchased, and a new one will be shipped to your garage forever.
To make it easier to understand what kind of machine is suitable to your style of play, we have provided several possibilities:
- The detailed description will be prepared with conventional techniques efficiency score. We place them in the appropriate section on the website of the game: http://mwogame.com/classes
- From the outset, all the equipment will be available for review in the lower panel of improved machinery. You can easily compare the characteristics of the models you are interested in
- Detailed characteristics of machines will be available in the shop before you buy it
Modified the principle of car's improving. Previously, we had a huge number of units of each type (weapons, towers, armor, engines, chasis and radar), which was confusing and raise many questions to the beginners. Now we have one unit with the possibility of multiple improvements.
The changes were made in the shop. It became more beautiful, more comfortable and clearer, which will undoubtedly facilitate the adaptation to new players and will suit experienced warriors.
There were reworked all of textures of coatings. First of all, this work was aimed at facilitating and reducing the size of the game to the computer's power requirements. The changes were made and a bit of visual plan, so the new appearance can be slightly different from the old, but the average eye would not notice.
Along with the update, the karma for all players will be reset and put on 25 with the same value will start in the newbies. From now on, for an exit from the battlefield will be deducted 10 points (rather than 25 as previously), with the successful completion of the battle will be added to 1, and in the case of a clan battle — 5 points of karma. And in order to prevent players from abusing the function of self-destruction, we have extended the time needed for this function, up to 15 seconds. For every suicide will deduct 1 point from karma. We will continue to monitor the situation in which some players use the self-destruct feature for other purposes.
Almost everyone will be interested to know that we had a serious work to improve the matchmaker - a system that is responsible for the selection of equal strength opponents. Now fighting as a group, and in single-player mode, should be more honest and interesting. In particular, we have corrected the situation, when a group of two engineers and two stormtanks could be immortal. Now, in case when engineer heals another engineer, applies a reduction factor of 50%. That is, if you treat 300 health points per shot, in case of engineer it will be 150. If you still encounter the problem of the balance (for example, long waiting queues or got into a fight with unequal power of command), then please let us know in this thread, with the date and time of the battle, as well as the number of players online. Based on this information, we will teach the matchmaker to select more equal opponents, before the issue is no longer relevant.